Warehouse - Worldbuilding
Warehouse - Worldbuilding

Happy to share my latest piece of worldbuilding, The warehouse. The projects focus was worldbuilding and game design in a fully playable space. Only using Unreal nanite/lumen workflows along with modular kits to help block in the space, look, and mood. Created a design map and blockout to help narrow in the cameras that helped show the narrative theme. Then a lighting pass along with blocking in of larger assets. I'm happy with the result and learned/learning a lot with the 5.6 version of Unreal.

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